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Quest items can be damaged, but cannot be broken.īy default the current wear of an item is hidden, however the console command ToggleDurabilityDebug can be freely used if needed (even without IRoll20s). Once the item's wear goes beyond a threshold, the item is destroyed forever and is replaced with a broken item. When an item is repaired, its wear is reset to zero, and the currently-applied damage mod is cleared. "Armor Damaged!", and a notice is logged to the combat log.ĭamaged items may be repaired via the enchanting interface, costing a fixed amount of plus a percentage of the shop/full value of the item (this, as with most enchantments, is doubled if the item is a two-handed weapon). When this occurs, text is shown on the screen e.g. After a certain amount of wear, one of three item mods are added to the item, each representing a certain level of degradation. Every time the character takes any damage, 1 point of wear is dealt to all currently equipped items (excluding non-armor/weapons/shields, and weapon sets that are not active). When Abydon's challenge is enabled, armor, weapon, and shield items are able to wear and take damage from use. Immune to Might Afflictions, Dexterity Afflictions, Constitution Afflictions, Intellect Afflictions, Perception Afflictions, Resolve Afflictions, Cannot be interruptedĥ0% of incoming damage converted to healingĪoE (on unconcious/death): 37-48 in 8m radius. Attack Targets (when scoring a hit with an attack): 0.8m Pushīrilliant, Courageous, Energized, Intuitive, Robust, Swiftĭeal 30% of incoming damage as Raw Damage to attackers.While Galawain's Challenge is active all enemy Beasts gain one of the following effects at random: To assist, a timer is shown in the top right of the screen, and the date of completion is shown in the journal. These are always a set amount of days from the start of the game, noting that Pillars of Eternity II: Deadfire begins on the 18th of Mid Spring (Majprima), 2828 AI, at hour 6/7.
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